Learn Assembly by Programming the Original Gameboy
Published 6/2026
Created by Julio Seaman
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch
Level: All Levels | Genre: eLearning | Language: English | Duration: 169 Lectures ( 23h 1m ) | Size: 25.9 GB
Game Boy Programming: Assembly, Graphics, Audio, Multiplayer, and Real Hardware
What you'll learn
⚡ Program the Nintendo Game Boy (DMG) using Assembly language from the ground up
⚡ Understand assembly instructions, memory, registers, interrupts, tile graphics, sprites, and sound hardware
⚡ Build complete Game Boy applications and a Flappy Bird-style game from scratch
⚡ Learn how classic handheld computers work at the machine level and apply those concepts to modern systems
⚡ Learn how programmers used clever techniques and hardware-aware design to create impressive games despite severe technical limitations
Requirements
❗ A basic understanding of programming concepts (variables, loops, and functions) is helpful, but no Assembly or Game Boy experience is required. The course teaches everything needed to get started.
❗ Some demos used Python as a tool for image processing, but prior knowledge of Python is not required.
Description
DMG Programming: Learn Assembly and Game Development on the Nintendo Game Boy
The Nintendo Game Boy, also known as the DMG, is one of the most influential handheld systems ever created. Despite having only a fraction of the processing power of modern devices, it remains one of the best platforms for learning how computers, games, and hardware truly work.
In this course, you will learn how to program the Game Boy from the ground up using Assembly language. Starting with the fundamentals of the CPU and memory architecture, we will gradually build the skills needed to create graphics, process player input, animate sprites, detect collisions, generate sound, communicate through the Link Cable, interact with external peripherals, and ultimately develop complete applications and games that run on real hardware.
This course is designed to be highly practical. Rather than focusing exclusively on theory, we will build real projects step by step, including a complete Flappy Bird-style game. Along the way, we will explore many aspects of the DMG hardware
✨ Assembly Language Programming
✨ Graphics and Tile-Based Rendering
✨ Sprites and OAM Management
✨ Input Processing
✨ Collision Detection
✨ DMA Transfers
✨ Random Number Generation
✨ Audio Programming
✨ Timers and Interrupts
✨ Serial Communication
✨ The Game Boy Printer
✨ The Game Boy Camera
✨ MIDI Integration
✨ Real Hardware Testing and Debugging
You will also learn how to work with modern development tools such as RGBDS and RGBGFX, convert your own images for use on the DMG, generate music data from MIDI files, and create software that runs both in emulators and on original hardware.
Unlike many introductory courses, this course does not stop when the program compiles. We will test our projects on real Game Boys, examine hardware-specific bugs, and learn why real hardware validation remains important even today.
Along the way, we will also take a broader look at the history of handheld computing and gaming. We will compare the DMG with earlier systems such as the MicroVision, examine classic electronic toys from the 1970s and 1980s, disassemble a real Game Boy to understand its internal architecture, and explore the idea that a programmable machine can become many different machines through software alone.
By the end of the course, you will not only know how to create software for the Game Boy—you will understand many of the same fundamental concepts that power modern computers, game consoles, smartphones, and embedded systems.
Whether your interest is retro programming, game development, computer architecture, embedded systems, or simply understanding how computers work beneath the surface, this course will provide a hands-on journey through one of the most elegant and approachable computing platforms ever created.
Because at the end of the day, a modern handheld and a Game Boy have more in common than you might think.
One renders millions of textured triangles per second.
The other draws tiles.
Both are computers executing instructions, moving data through memory, and transforming that data into experiences.
The scale has changed.
The principles have not.
What you'll build
✨ A complete Flappy Bird-style game
✨ Sprite-based demos
✨ Collision systems
✨ Audio playback systems
✨ MIDI-controlled music experiments
✨ Serial communication demos
✨ Multiplayer Link Cable applications
✨ Game Boy Printer projects
✨ Real hardware demonstrations
Who this course is for
⭐ Anyone curious about how computers, game consoles, and handheld devices work beneath the surface, from retro gaming enthusiasts to professional software developers.
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