Quixel SUITE v2.0 (x64)
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Quixel SUITE v2.0 x64 | 1.29 GB
Quixel's immensely popular NDO and DDO have been completely reimagined, bringing faster texturing experiences than ever. 3DO, a new previewer included with all tools for free, throws physically based rendering into the mix.
NDO is the definitive normal mapping tool that turns Photoshop into a complete toolkit for surface details. Every tool in Photoshop can be utilized to sculpt normals in real time. Build non-destructive hard surface designs, extract rich normals from photographs with unrivaled definition, and instantly view every tweak in 3DO.
3DO is a model and material previewer directly connected to Photoshop, enabling review of your work without needing to utilize different applications. 3DO supports 1-1 previewing of any calibration profile, enabling pixel-perfect representation of your model like it would appear in the chosen profile. With a customizable cinematic post-processor, support for loading your own multi-material meshes, and support for animation and video output, what you see is truly what you get. 3DO comes bundled for free with NDO and DDO.
DDO completely optimizes Photoshop for rapid creation of PBR-accurate textures. The workflow is fast, easy to learn, and adaptable to any art style. Create unrivaled results, at unlimited resolutions, with the world's first fully scan-based PBR tool.
What do you get in the Suite?
First released last year, Quixel Suite bundled two existing Quixel products – texture-painting toolset DDO and normal map creation tool NDO – with 3DO, a PBR model and material viewer.
In Quixel Suite 2.0, they seem to have been renamed ‘NDO Painter’, ‘DDO Painter’ and ‘3DO Baker’ – which should give you a clue as to their new functionality – but we’ll refer to them by the old, shorter names here.
The Suite also includes a limited selection of scanned real-world materials from Quixel’s Megascans library.
Paint texture maps directly in 3D
We can’t find a list of new features on Quixel’s website, but from the teaser video above, one of the biggest selling points of Quixel Suite 2.0 is the option to paint textures directly in a 3D view.
Rather than users painting textures in 2D in DDO or NDO, then seeing the result previewed in 3D in a floating 3DO window, the video shows both normal and diffuse textures painted directly in an integrated viewport.
The workflow looks similar to that of tools like Allegorithmic’s Substance Painter or The Foundry’s Mari – possibly with some of the latter’s ability to handle very large assets, since the video shows 8K textures.
Although the footage is sped up, making it difficult to gauge the software’s responsiveness, Quixel says that real-time performance and stability have both been greatly improved since the 1.x releases.
Improved brush and masking options
Users will be able to import custom brushes, or use Quixel’s presets: the support thread on Polycount mentions “500+ custom-made 4K brushes”, while the video lists “1,000+ brushes, masks and materials”.
In addition, DDO’s DynaMask mask editor has been updated, improving speed and introducing some “nifty new features”. It can be glimpsed briefly around 0:26 in the video.
New texture-baking options in 3DO
The other major change looks to be the new texture-baking functionality in 3DO, seen at 0:15 in the video.
The Megascans Starter Kit included with the Suite has also been updated with higher-res versions of existing materials and “some” new additions, although the number doesn’t seem to have been confirmed.
Pipeline compatiblity
According to the Polycount thread, the Suite will include built-in export calibration profiles for Unity and Unreal Engine 4 plus offline render engines like V-Ray, OctaneRender and Arnold, with “many more to come”.
Quixel is also “looking at adding” the option to import geometry in FBX format as well as OBJ “hopefully for this or [the] next version”, although there are no immediate plans to support the UDIM format for UV space.
http://quixel.se/
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